public abstract class BasicLookAndFeel extends LookAndFeel implements Serializable
Each of the ComponentUIs provided by BasicLookAndFeel derives its behavior from the defaults
table. Unless otherwise noted each of the ComponentUI
implementations in this package document the set of defaults they
use. Unless otherwise noted the defaults are installed at the time
installUI is invoked, and follow the recommendations
outlined in LookAndFeel for installing defaults.
Warning:
Serialized objects of this class will not be compatible with
future Swing releases. The current serialization support is
appropriate for short term storage or RMI between applications running
the same version of Swing. As of 1.4, support for long term storage
of all JavaBeans™
has been added to the java.beans package.
Please see XMLEncoder.
| Constructor | Description |
|---|---|
BasicLookAndFeel() |
| Modifier and Type | Method | Description |
|---|---|---|
protected Action |
createAudioAction(Object key) |
Creates and returns an
Action used to play a sound. |
protected ActionMap |
getAudioActionMap() |
Returns an
ActionMap containing the audio actions
for this look and feel. |
UIDefaults |
getDefaults() |
Returns the look and feel defaults.
|
protected void |
initClassDefaults(UIDefaults table) |
Populates
table with mappings from uiClassID to the
fully qualified name of the ui class. |
protected void |
initComponentDefaults(UIDefaults table) |
Populates
table with the defaults for the basic look and
feel. |
void |
initialize() |
Initializes the look and feel.
|
protected void |
initSystemColorDefaults(UIDefaults table) |
Populates
table with system colors. |
protected void |
loadSystemColors(UIDefaults table,
String[] systemColors,
boolean useNative) |
Populates
table with the name-color pairs in
systemColors. |
protected void |
playSound(Action audioAction) |
If necessary, invokes
actionPerformed on
audioAction to play a sound. |
void |
uninitialize() |
Uninitializes the look and feel.
|
getDescription, getDesktopPropertyValue, getDisabledIcon, getDisabledSelectedIcon, getID, getLayoutStyle, getName, getSupportsWindowDecorations, installBorder, installColors, installColorsAndFont, installProperty, isNativeLookAndFeel, isSupportedLookAndFeel, loadKeyBindings, makeComponentInputMap, makeIcon, makeInputMap, makeKeyBindings, provideErrorFeedback, toString, uninstallBorderpublic UIDefaults getDefaults()
UIDefaults
is populated by invoking, in order, initClassDefaults,
initSystemColorDefaults and initComponentDefaults.
While this method is public, it should only be invoked by the
UIManager when the look and feel is set as the current
look and feel and after initialize has been invoked.
getDefaults in class LookAndFeelinitClassDefaults(javax.swing.UIDefaults),
initSystemColorDefaults(javax.swing.UIDefaults),
initComponentDefaults(javax.swing.UIDefaults)public void initialize()
UIManager when a
look and feel is installed as the current look and feel. This
method is invoked before the UIManager invokes
getDefaults. This method is intended to perform any
initialization for the look and feel. Subclasses
should do any one-time setup they need here, rather than
in a static initializer, because look and feel class objects
may be loaded just to discover that isSupportedLookAndFeel()
returns false.initialize in class LookAndFeelLookAndFeel.uninitialize(),
UIManager.setLookAndFeel(javax.swing.LookAndFeel)public void uninitialize()
UIManager when
the look and feel is uninstalled. For example,
UIManager.setLookAndFeel invokes this when the look and
feel is changed.
Subclasses may choose to free up some resources here.
uninitialize in class LookAndFeelLookAndFeel.initialize(),
UIManager.setLookAndFeel(javax.swing.LookAndFeel)protected void initClassDefaults(UIDefaults table)
table with mappings from uiClassID to the
fully qualified name of the ui class. The value for a
particular uiClassID is "javax.swing.plaf.basic.Basic + uiClassID". For example, the
value for the uiClassID TreeUI is "javax.swing.plaf.basic.BasicTreeUI".table - the UIDefaults instance the entries are
added toNullPointerException - if table is nullLookAndFeel,
getDefaults()protected void initSystemColorDefaults(UIDefaults table)
table with system colors. This creates an
array of name-color pairs and invokes loadSystemColors.
The name is a String that corresponds to the name of
one of the static SystemColor fields in the SystemColor class. A name-color pair is created for every
such SystemColor field.
The color corresponds to a hex String as
understood by Color.decode. For example, one of the
name-color pairs is "desktop"-"#005C5C". This corresponds to the SystemColor field desktop, with a color value of
new Color(0x005C5C).
The following shows two of the name-color pairs:
String[] nameColorPairs = new String[] {
"desktop", "#005C5C",
"activeCaption", "#000080" };
loadSystemColors(table, nameColorPairs, isNativeLookAndFeel());
As previously stated, this invokes loadSystemColors
with the supplied table and name-color pair
array. The last argument to loadSystemColors indicates
whether the value of the field in SystemColor should be
used. This method passes the value of isNativeLookAndFeel() as the last argument to loadSystemColors.table - the UIDefaults object the values are added toNullPointerException - if table is nullSystemColor,
getDefaults(),
loadSystemColors(javax.swing.UIDefaults, java.lang.String[], boolean)protected void loadSystemColors(UIDefaults table, String[] systemColors, boolean useNative)
table with the name-color pairs in
systemColors. Refer to
initSystemColorDefaults(UIDefaults) for details on
the format of systemColors.
An entry is added to table for each of the name-color
pairs in systemColors. The entry key is
the name of the name-color pair.
The value of the entry corresponds to the color of the
name-color pair. The value of the entry is calculated
in one of two ways. With either approach the value is always a
ColorUIResource.
If useNative is false, the color is
created by using Color.decode to convert the String into a Color. If decode can not convert
the String into a Color (NumberFormatException is thrown) then a ColorUIResource of black is used.
If useNative is true, the color is the
value of the field in SystemColor with the same name as
the name of the name-color pair. If the field
is not valid, a ColorUIResource of black is used.
table - the UIDefaults object the values are added tosystemColors - array of name-color pairs as described
in initSystemColorDefaults(UIDefaults)useNative - whether the color is obtained from SystemColor
or Color.decodeNullPointerException - if systemColors is null; or
systemColors is not empty, and table is
null; or one of the
names of the name-color pairs is null; or
useNative is false and one of the
colors of the name-color pairs is nullArrayIndexOutOfBoundsException - if useNative is
false and systemColors.length is oddinitSystemColorDefaults(javax.swing.UIDefaults),
SystemColor,
Color.decode(String)protected void initComponentDefaults(UIDefaults table)
table with the defaults for the basic look and
feel.table - the UIDefaults to add the values toNullPointerException - if table is nullprotected ActionMap getAudioActionMap()
ActionMap containing the audio actions
for this look and feel.
The returned ActionMap contains Actions that
embody the ability to render an auditory cue. These auditory
cues map onto user and system activities that may be useful
for an end user to know about (such as a dialog box appearing).
At the appropriate time,
the ComponentUI is responsible for obtaining an
Action out of the ActionMap and passing
it to playSound.
This method first looks up the ActionMap from the
defaults using the key "AuditoryCues.actionMap".
If the value is non-null, it is returned. If the value
of the default "AuditoryCues.actionMap" is null
and the value of the default "AuditoryCues.cueList" is
non-null, an ActionMapUIResource is created and
populated. Population is done by iterating over each of the
elements of the "AuditoryCues.cueList" array, and
invoking createAudioAction() to create an Action for each element. The resulting Action is
placed in the ActionMapUIResource, using the array
element as the key. For example, if the "AuditoryCues.cueList" array contains a single-element, "audioKey", the ActionMapUIResource is created, then
populated by way of actionMap.put(cueList[0],
createAudioAction(cueList[0])).
If the value of the default "AuditoryCues.actionMap" is
null and the value of the default
"AuditoryCues.cueList" is null, an empty
ActionMapUIResource is created.
Actions
responsible for playing auditory cuesClassCastException - if the value of the
default "AuditoryCues.actionMap" is not an
ActionMap, or the value of the default
"AuditoryCues.cueList" is not an Object[]createAudioAction(java.lang.Object),
playSound(Action)protected Action createAudioAction(Object key)
Action used to play a sound.
If key is non-null, an Action is created
using the value from the defaults with key key. The value
identifies the sound resource to load when
actionPerformed is invoked on the Action. The
sound resource is loaded into a byte[] by way of
getClass().getResourceAsStream().
key - the key identifying the audio actionAction used to play the source, or null
if key is nullplaySound(Action)protected void playSound(Action audioAction)
actionPerformed on
audioAction to play a sound.
The actionPerformed method is invoked if the value of
the "AuditoryCues.playList" default is a non-null Object[] containing a String entry
equal to the name of the audioAction.audioAction - an Action that knows how to render the audio
associated with the system or user activity
that is occurring; a value of null, is
ignoredClassCastException - if audioAction is non-null
and the value of the default "AuditoryCues.playList"
is not an Object[] Submit a bug or feature
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